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1xBet Aviamasters From Takeoff to Landing

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Aviamasters is an aircraft game developed by BGaming. Each round follows a plane from takeoff to a carrier landing or a fall into the water. Numbers and multipliers increase the value accumulated during the flight, while each rocket halves it.

The landing determines whether that value produces a payout. A carrier landing pays the final multiplier applied to the wager. A fall into the water loses the wager, regardless of the value reached earlier in the flight.

Aviamasters Game Details

1xBet Aviamasters in South Africa

Aviamasters combines a randomly generated flight with arithmetic operations. You select the stake and start the round, but you don’t steer the aircraft or choose which objects it encounters.

Characteristic Detail
Developer BGaming
Game Type Casual aircraft game
RTP 97%
Volatility Low
Maximum Multiplier ×250
Speed Modes Four
Autoplay Round count and stop conditions
Demo Free demo on BGaming’s website

These specifications describe the original Aviamasters.

The 97% RTP represents a theoretical return across repeated wagers. It doesn’t promise that an individual user will receive 97% of a wager or session balance back. For example, applying that percentage to R10,000 in total wagers gives a theoretical return of R9,700. This calculation isn’t a forecast for a session with R10,000 in turnover.

Low volatility describes the distribution of payouts within the game’s mathematical model. It doesn’t guarantee a carrier landing or a profit during a particular session.

Demo and Real-Money Play

You can open the free demo using the Play Demo button on BGaming’s Aviamasters page. BGaming also confirms that the game supports mobile devices.

Demo mode lets you observe the takeoff sequence, arithmetic objects and landing without staking real funds. Use it to distinguish between the multiplier displayed during the flight and the payout awarded after a successful landing.

Real-money play puts the selected wager at risk. A practice result doesn’t predict the next paid round, and a sequence of successful demo landings doesn’t establish a pattern to follow.

Before starting a paid round:

  1. Check the selected stake.
  2. Check whether autoplay is active.
  3. Review the automatic round count.
  4. Check the stop conditions you’ve selected.

How an Aviamasters Round Works

A round connects three elements: the wager, the changing multiplier and the final landing. The wager determines the monetary value of the result. The flight objects change the multiplier, and the landing determines whether the round pays.

Setting the Bet and Starting the Flight

Select the wager in the Bet field and press Spin. Each round starts at ×1.0.

Changing the wager changes the amount at risk and the payout corresponding to a given multiplier. It doesn’t let you choose the flight path, avoid a rocket or select the next object.

For example, a successful landing at ×5 corresponds to a payout of R50 on a R10 wager or R100 on a R20 wager. Doubling the stake doubles both the amount risked and the payout for that same multiplier.

Once the round starts, the plane follows its generated flight. There isn’t a manual cash out decision during the journey. The round continues until the aircraft lands on the carrier or falls into the water.

Tracking the Counter Balance on a Random Flight Path

The Counter Balance shown above the aircraft changes as it encounters objects. Numbers add to the current multiplier, multiplication symbols multiply it, and rockets divide it by two.

Each operation applies to the result of the previous operation. A ×3 object therefore has a different numerical effect when the current multiplier is ×2 than when it is ×10.

Keep the multiplier separate from the cash amount when calculating a result. A multiplier of ×8 represents R80 on a R10 wager, provided the plane completes a successful landing. It doesn’t mean that every user receives R8.

The value displayed during the flight isn’t a settled payout. Later objects can increase or decrease it, and a fall into the water still loses the round.

Landing on the Carrier or Falling Into the Water

The round resolves in one of two ways:

  1. The plane lands on the carrier, and the final multiplier is applied to the wager.
  2. The plane falls into the water, and the wager is lost.

A high multiplier during the flight doesn’t secure a payout. For example, reaching ×20 before falling into the water doesn’t pay 20 times the stake.

A carrier landing also doesn’t necessarily mean a net profit. Rockets can reduce the multiplier below ×1. A payout below the original wager returns only part of the amount staked.

For example, a R10 wager settled at ×0.5 returns R5. The round produces a payout, but the net result is a R5 loss. This distinction matters when comparing successful landings with profitable rounds.

Multipliers, Numbers and Rockets

Three object groups change the calculation during a flight.

Flight Object Values Effect
Numbers +1, +2, +5, +10 Add the displayed number to the current multiplier
Multipliers ×2, ×3, ×4, ×5 Multiply the current multiplier by the displayed factor
Rockets ÷2 Halve the current multiplier

Positive objects also raise the aircraft’s altitude, while rockets lower its trajectory. A rocket hit doesn’t itself end the round.

Additive +1, +2, +5 and +10 Values

Additive objects increase the current multiplier by the displayed number:

  • +1 adds one.
  • +2 adds two.
  • +5 adds five.
  • +10 adds ten.

If the current multiplier is ×4 and the aircraft collects +5, it becomes ×9. A subsequent +2 changes it to ×11.

These additions apply to the multiplier, not directly to a fixed amount of rand. On a R10 wager, a successful landing at ×11 gives a R110 payout. On a R20 wager, the same final multiplier gives R220.

The examples explain the arithmetic. They don’t predict which objects will appear or whether the aircraft will land successfully.

×2, ×3, ×4 and ×5 Multipliers

Multiplication objects apply their factor to the current multiplier.

For example:

  • A current multiplier of ×3 followed by a ×4 object becomes ×12.
  • If a +2 object appears first, ×3 becomes ×5.
  • A subsequent ×4 object then produces ×20.

The order changes the result because multiplication applies to the entire accumulated value.

A multiplication object doesn’t lock in a payout. A later rocket can halve the result, and a water landing can still lose the wager.

How Rockets Divide the Counter Balance

Every rocket halves the current multiplier. A value of ×12 becomes ×6 after one rocket and ×3 after a second rocket.

The same calculation applies below ×1. Starting from ×1, one rocket produces ×0.5. A second consecutive rocket produces ×0.25.

A rocket can appear before or after positive objects. Its effect depends on the multiplier at the moment of impact. Halving ×20 removes ten multiplier units, while halving ×2 removes one.

Changing the stake doesn’t change this division rule. On both a R10 wager and a R20 wager, a rocket changes ×12 to ×6. The corresponding potential payouts differ because the wagers differ.

How Multiple Flight Objects Change the Final Counter Balance

Each object acts on the latest multiplier, so identical objects in a different order can produce different results.

Consider two illustrative sequences starting at ×1:

  1. Collect +2 to reach ×3.
  2. Collect ×3 to reach ×9.
  3. Hit a rocket to finish the sequence at ×4.5.

Reverse the first two operations:

  1. Collect ×3 to reach ×3.
  2. Collect +2 to reach ×5.
  3. Hit a rocket to finish the sequence at ×2.5.

On a R10 wager, those multipliers correspond to R45 and R25 respectively if the aircraft lands successfully.

The difference comes from the order of operations. Users can’t select that order, so the calculation explains the result without providing a betting strategy.

Speed, Autoplay and Game Controls

1xBet Aviamasters: Speed, Autoplay and Game Controls

Speed controls change the pace of the flight animation. Autoplay starts repeated rounds, while the menu provides sound settings, button adjustments, rules and history.

Using the Four Flight Speeds

The speed buttons use four icons: a tortoise, a person, a hare and a lightning bolt. The default is the second setting, represented by the person, and speed can be changed during a round.

A slower setting gives you more time to follow individual additions, multiplications and rocket reductions. A faster setting shortens the animation.

Speed doesn’t provide control over the generated flight path. It also doesn’t change the arithmetic: a rocket halves the multiplier at every speed, and a ×3 object multiplies the current value by three.

Setting Autoplay Rounds and Stop Conditions

Press Auto (A) and select the number of rounds. The same menu provides four stop conditions:

  • Stop after any win.
  • Stop when a single win exceeds a chosen amount.
  • Stop when the cash balance increases by a chosen amount.
  • Stop when the cash balance decreases by a chosen amount.

Press Auto (A) again to stop automatic play.

Before starting, calculate the total planned stake turnover. For example, 20 rounds at R10 per round represent R200 in wagers if all 20 rounds run. That amount is turnover, not a prediction of the final loss, because completed rounds may return payouts.

A stop condition can end the sequence before the selected round count is reached. It doesn’t change the outcome of an individual flight or turn autoplay into a profitable strategy.

Progress Dashboard, Game History and Interface Settings

The progress dashboard displays altitude, distance and accumulated multipliers. These indicators describe the current flight.

The game menu contains music and sound volume controls, Spin button positioning, size and opacity settings, plus buttons for rules and game history. Opening the rules during a round pauses the game.

Game history records completed results. It doesn’t identify which objects the next flight will encounter.

Changing the Spin button’s position, size or opacity affects how you use the interface. It doesn’t change the stake, accumulated multiplier or landing result.

RTP, Volatility and Maximum Multiplier

RTP describes the theoretical proportion of wagers returned as payouts. Volatility describes payout variation, and the maximum multiplier sets the upper limit relative to a wager.

97% RTP and Low Volatility

Aviamasters has a published RTP of 97% and a low volatility classification.

The difference between 100% and 97% is three percentage points. In mathematical terms, that corresponds to a theoretical house edge of 3% of the total amount wagered.

This percentage applies to turnover rather than the initial deposit. For example, depositing R100 and repeatedly wagering returned funds can produce more than R100 in total bets. The RTP calculation relates to those accumulated bets.

Neither RTP nor low volatility guarantees a particular session result. A session can finish above or below its starting balance, and the published percentage doesn’t specify the outcome of the next round.

How the ×250 Maximum Multiplier Works

The maximum multiplier is ×250. It represents a payout ceiling of 250 times the wager, rather than a typical result.

For example:

  • R1 at ×250 corresponds to a R250 payout.
  • R10 at ×250 corresponds to a R2,500 payout.
  • R20 at ×250 corresponds to a R5,000 payout.

These examples show the multiplication only. They aren’t statements about available stake limits in a particular account.

Payout and net profit are different amounts. A R10 wager returning R2,500 produces R2,490 in net profit after subtracting the original wager.

Reaching a high value during the animation doesn’t secure it. The remaining objects and the final landing still determine the completed result.

Aviamasters vs Aviator

Aviamasters and Aviator are separate games. In Aviamasters, the visible calculation includes additions, multiplication and rocket reductions, followed by a landing outcome.

Experience with another aircraft game doesn’t explain those arithmetic operations. Before placing a wager, distinguish the changing value during the flight from the amount actually paid when the round ends.

FAQ

Does changing the flight speed affect the result?

The four settings control the speed of the animation. They don’t let you steer the aircraft, select objects or change how those objects affect the multiplier.

Use a slower setting to follow the calculation. For example, +2 followed by ×3 has the same arithmetic effect at every speed.

Does the bet amount affect the flight path, rockets or multipliers?

The bet determines how much money you risk and the payout associated with the final multiplier. It doesn’t give you control over the aircraft’s route.

For example, a successful landing at ×4 pays R40 on a R10 wager and R80 on a R20 wager. The larger stake doubles the financial result without changing the meaning of ×4.

Can previous round results predict the next flight?

No. Previous flights don’t provide a reliable forecast of the next route or object sequence.

A run of water landings doesn’t establish that a carrier landing is due. Likewise, several successful landings don’t establish that the next round will lose.

Can the Counter Balance recover after hitting a rocket?

Yes. Later additions or multiplication objects can increase the reduced value.

For example, a rocket changes ×8 to ×4. A subsequent +2 raises it to ×6, and a following ×3 object raises it to ×18.

That sequence illustrates a possible calculation, not a guaranteed recovery. A payout still depends on a successful landing.

What is the difference between Aviamasters and Aviamasters 2?

Aviamasters 2 raises the maximum multiplier from ×250 to ×1,000 and adds four boosters: Magnet, Laser Gun, Nitro and Life Buoy. It also introduces Safe Landing, which costs 50 times the base stake per round. Both titles have a published RTP of 97%.

The boosters have different functions. Magnet attracts nearby multipliers, Laser Gun destroys rockets, Nitro passes through rockets, and Life Buoy rescues the aircraft after contact with the water.

Safe Landing guarantees a landing outcome, but that doesn’t mean the payout exceeds the feature’s purchase cost.

Rating

Author

Julius Etukakpan

Julius Etukakpan

I’m a journalist with 3 years of experience writing about betting and bookmakers. My work grew out of a passion for sports and the stories behind every match, every odd, and every player.

I enjoy turning complex betting topics into clear and engaging texts that help readers navigate the industry with confidence. Most of my days are spent following games, analyzing bookmaker updates, and shaping those observations into stories that connect with sports fans and bettors alike.